![]() wolvden lioden sim game wolf sim pet game genetics breeding mutations game development part 3 ![]() Thus, I know Simba and Nala are both carriers, so if I repeat the pairing, I can most likely get more of the same lethal mutation puppies born. I pair Simba x Nala and out of (seemingly) nowhere, I got a lethal mutation! I know that the game has mechanics that include hidden recessives. ![]() These percentages are somewhat of a blueprint for the moment, and subject to be adjusted depending on how the testing periods go.Īs a tl dr, what this would mean for a player: Mutation x Mutation = 10% Carrier, 20% Mutation Non Carrier x Non Carrier = 100% Non CarrierĬarrier x Carrier = 10% Carrier, 10% MutationĬarrier x Mutation = 15% Carrier, 15% Mutation To keep more balance in the game we aren’t able to mimic real life too closely, and the breeding percentages are as follows: Please note, not ALL mutations will be genetic like this and some will still be random low chance, as on Lioden currently. We can confirm there will be some hidden genetics in Wolvden that will determine lethals and certain non-lethal mutations! All of these will be recessive - which means it requires two copies of the gene, and any wolf can be a carrier (having just one copy) without displaying any hint of this. ![]()
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